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Wolfram von Funck

@wol_lay151,634 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

112,435 görüntüleme

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

278,619 görüntüleme

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

269,429 görüntüleme

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

148,963 görüntüleme

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

195,544 görüntüleme

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

358,053 görüntüleme

Me when I post something

Me when I post something

313,498 görüntüleme

Working on metal materials

Working on metal materials

225,302 görüntüleme

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

170,264 görüntüleme

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

150,907 görüntüleme

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

94,217 görüntüleme

Videos

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Working on hedgehogs!

Wolfram von Funck

210,159 görüntüleme • 2 yıl önce

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Working on rural areas

Wolfram von Funck

158,772 görüntüleme • 3 yıl önce

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...and day.

Wolfram von Funck

113,965 görüntüleme • 2 yıl önce

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Good night.

Wolfram von Funck

139,005 görüntüleme • 3 yıl önce

Daha fazla içerik yok.