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Wolfram von Funck

@wol_lay • 151,753 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

283,290 görüntüleme

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

273,855 görüntüleme

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

125,052 görüntüleme

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

155,402 görüntüleme

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

198,820 görüntüleme

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

358,673 görüntüleme

Me when I post something

Me when I post something

314,003 görüntüleme

Working on metal materials

Working on metal materials

226,606 görüntüleme

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

171,736 görüntüleme

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

150,907 görüntüleme

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

95,838 görüntüleme

Videos

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Working on hedgehogs!

Wolfram von Funck

210,893 görüntüleme • 3 yıl önce

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Working on rural areas

Wolfram von Funck

159,500 görüntüleme • 3 yıl önce

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Rural areas taking shape!

Wolfram von Funck

157,983 görüntüleme • 3 yıl önce