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Wolfram von Funck

@wol_lay150,832 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

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Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

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Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

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Me when I post something

Me when I post something

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Working on metal materials

Working on metal materials

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I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

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Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

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Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

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Videos

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Working on hedgehogs!

Wolfram von Funck

209,798 次观看 • 2 年前

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Working on rural areas

Wolfram von Funck

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...and day.

Wolfram von Funck

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Good night.

Wolfram von Funck

138,641 次观看 • 2 年前

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