Wolfram von Funck
@wol_lay • 151,753 subscribers
I'm developing Cube World, a voxel-based exploration RPG.
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As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
Wolfram von Funck449,270 次观看 • 9 个月前
Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
Wolfram von Funck86,602 次观看 • 2 个月前
Testing NPCs traveling along roads. They use map information to navigate through the world (in this case find the closest road), even when they're kilometers away from the player. When the player gets close, they spawn and use the pathfinding algorithm I mentioned before.
Wolfram von Funck280,538 次观看 • 2 年前
For better visualization during development, I added a map (lower right) that shows how NPCs move (red dots). I my test, they start to walk to the street in the center, then following that street. Next step: zombie herds, bandit gangs, adventurers etc. moving across the map.
Wolfram von Funck271,242 次观看 • 2 年前