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A Blur Texture node group using Repeat Zone in #b3d Shader Editor. (Nodes in the comments).

32,001 Aufrufe • vor 6 Monaten •via X (Twitter)

14 Kommentare

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 6 Monaten

EEVEE handling this better than Cycles at the moment:

Profilbild von Stevie3D
Stevie3Dvor 6 Monaten

Is this real? I've been waiting for this for a while.

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 6 Monaten

I'd say it is dithering 2.0! 😅 Before we used to sample just one time and now we can do this!

Profilbild von Vlad Erium 🇯🇵
Vlad Erium 🇯🇵vor 6 Monaten

@BennyGovaerts Add a noise into UV coordinates easier to control and it just faster.

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 6 Monaten

@BennyGovaerts A Noise instead of the White Noise you mean? The idea is to blur so the Noise must be set veeeery high then I’d guess.

Profilbild von Vlad Erium 🇯🇵
Vlad Erium 🇯🇵vor 6 Monaten

@BennyGovaerts Any way to displace UV coordinates. This is not cheap, but still cheaper than averaging multiply full size buffers.

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 6 Monaten

@BennyGovaerts One sample coordinate displace looks just like a dithering effect. The point here is doing it multiple times with different seeds and normalising it out at the end so it looks like a blur. Therefore being more expensive is expected. Not sure if I really got your point though.

Profilbild von Vlad Erium 🇯🇵
Vlad Erium 🇯🇵vor 6 Monaten

@BennyGovaerts Well, at least such shader graph are easier to read ;)

Profilbild von MastaFrog
MastaFrogvor 6 Monaten

2026

Profilbild von FortyTwoPrime 🌚🙃
FortyTwoPrime 🌚🙃vor 6 Monaten

Only for visuals, but not for displacement nor normal maps. It will produce a huge ammount of spikes, nothing else.

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 6 Monaten

Yes. It is Dithering in the end of the day... there is no "neighboring relationship".

Profilbild von BLUE NILE 3D
BLUE NILE 3Dvor 5 Monaten

Why do you have the texture inside a closure? I still haven't spent any time learning/using bundles or closures and I'm not sure what im missing out on 😅

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 5 Monaten

The reason here is that you can define the image from outside the nodegroup. As we don't have a way to choose an image datablock from the node group directly in shader nodes right? But at least now we have this!

Profilbild von BLUE NILE 3D
BLUE NILE 3Dvor 5 Monaten

Ohhh true true - thank you so much dude 🤗

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