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A Blur Texture node group using Repeat Zone in #b3d Shader Editor. (Nodes in the comments).

32,001 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 14

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

EEVEE handling this better than Cycles at the moment:

Фото профиля Stevie3D
Stevie3D6 месяцев назад

Is this real? I've been waiting for this for a while.

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

I'd say it is dithering 2.0! 😅 Before we used to sample just one time and now we can do this!

Фото профиля Vlad Erium 🇯🇵
Vlad Erium 🇯🇵6 месяцев назад

@BennyGovaerts Add a noise into UV coordinates easier to control and it just faster.

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

@BennyGovaerts A Noise instead of the White Noise you mean? The idea is to blur so the Noise must be set veeeery high then I’d guess.

Фото профиля Vlad Erium 🇯🇵
Vlad Erium 🇯🇵6 месяцев назад

@BennyGovaerts Any way to displace UV coordinates. This is not cheap, but still cheaper than averaging multiply full size buffers.

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

@BennyGovaerts One sample coordinate displace looks just like a dithering effect. The point here is doing it multiple times with different seeds and normalising it out at the end so it looks like a blur. Therefore being more expensive is expected. Not sure if I really got your point though.

Фото профиля Vlad Erium 🇯🇵
Vlad Erium 🇯🇵6 месяцев назад

@BennyGovaerts Well, at least such shader graph are easier to read ;)

Фото профиля MastaFrog
MastaFrog6 месяцев назад

2026

Фото профиля FortyTwoPrime 🌚🙃
FortyTwoPrime 🌚🙃6 месяцев назад

Only for visuals, but not for displacement nor normal maps. It will produce a huge ammount of spikes, nothing else.

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

Yes. It is Dithering in the end of the day... there is no "neighboring relationship".

Фото профиля BLUE NILE 3D
BLUE NILE 3D6 месяцев назад

Why do you have the texture inside a closure? I still haven't spent any time learning/using bundles or closures and I'm not sure what im missing out on 😅

Фото профиля Cosmo Mídias 🔶
Cosmo Mídias 🔶6 месяцев назад

The reason here is that you can define the image from outside the nodegroup. As we don't have a way to choose an image datablock from the node group directly in shader nodes right? But at least now we have this!

Фото профиля BLUE NILE 3D
BLUE NILE 3D6 месяцев назад

Ohhh true true - thank you so much dude 🤗

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