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A Blur Texture node group using Repeat Zone in #b3d Shader Editor. (Nodes in the comments).

32,001 görüntüleme • 6 ay önce •via X (Twitter)

14 Yorum

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

EEVEE handling this better than Cycles at the moment:

Stevie3D profil fotoğrafı
Stevie3D6 ay önce

Is this real? I've been waiting for this for a while.

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

I'd say it is dithering 2.0! 😅 Before we used to sample just one time and now we can do this!

Vlad Erium 🇯🇵 profil fotoğrafı
Vlad Erium 🇯🇵6 ay önce

@BennyGovaerts Add a noise into UV coordinates easier to control and it just faster.

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

@BennyGovaerts A Noise instead of the White Noise you mean? The idea is to blur so the Noise must be set veeeery high then I’d guess.

Vlad Erium 🇯🇵 profil fotoğrafı
Vlad Erium 🇯🇵6 ay önce

@BennyGovaerts Any way to displace UV coordinates. This is not cheap, but still cheaper than averaging multiply full size buffers.

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

@BennyGovaerts One sample coordinate displace looks just like a dithering effect. The point here is doing it multiple times with different seeds and normalising it out at the end so it looks like a blur. Therefore being more expensive is expected. Not sure if I really got your point though.

Vlad Erium 🇯🇵 profil fotoğrafı
Vlad Erium 🇯🇵6 ay önce

@BennyGovaerts Well, at least such shader graph are easier to read ;)

MastaFrog profil fotoğrafı
MastaFrog6 ay önce

2026

FortyTwoPrime 🌚🙃 profil fotoğrafı
FortyTwoPrime 🌚🙃6 ay önce

Only for visuals, but not for displacement nor normal maps. It will produce a huge ammount of spikes, nothing else.

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

Yes. It is Dithering in the end of the day... there is no "neighboring relationship".

BLUE NILE 3D profil fotoğrafı
BLUE NILE 3D6 ay önce

Why do you have the texture inside a closure? I still haven't spent any time learning/using bundles or closures and I'm not sure what im missing out on 😅

Cosmo Mídias 🔶 profil fotoğrafı
Cosmo Mídias 🔶6 ay önce

The reason here is that you can define the image from outside the nodegroup. As we don't have a way to choose an image datablock from the node group directly in shader nodes right? But at least now we have this!

BLUE NILE 3D profil fotoğrafı
BLUE NILE 3D6 ay önce

Ohhh true true - thank you so much dude 🤗

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