正在加载视频...

视频加载失败

Extremely clean graphics in #GodotEngine I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.

23,296 次观看 • 1 年前 •via X (Twitter)

11 条评论

FR3NKD 的头像
FR3NKD1 年前

This video: Hype for no reason 🤣

Lucid Scientific, Inc. 的头像
Lucid Scientific, Inc.1 年前

Expand the possibilities of your metabolic research. Resipher tracks real-time cellular oxygen consumption in standard 96-well plates, delivering continuous real-time data directly from your incubator. Request a free virtual demo or quote today >>

F11 🛞 的头像
F11 🛞1 年前

Can you edit/switch probes data in runtime? Like image a baked traffic light that gets taken down (so it looses light)

FR3NKD 的头像
FR3NKD1 年前

You can set the probes to continuously update in real-time

solitary 的头像
solitary1 年前

I just wish decals supported Parallax Occlusion Mapping

señorDane 的头像
señorDane1 年前

Nested probes?

FR3NKD 的头像
FR3NKD1 年前

When you put a reflection probe inside another, for example the sphere has its own individual reflection probe inside it, which is set to reflect everything except the sphere obviously.

Devin/JetBurakku 的头像
Devin/JetBurakku1 年前

Would love to watch the workflow since my time is taken up from staying with a loved one in the hospital. Three months now....I miss working on projects

Axe Ghost. Lishwist 🌟 的头像
Axe Ghost. Lishwist 🌟1 年前

👀

Sean 的头像
Sean1 年前

Good stuff!

abileneken 的头像
abileneken1 年前

It's a great engine for most projects. The node limit has removed it from being able to be used efficiently in our project, otherwise we would be using it.

相关视频