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🎥 Finally tried the new Verse camera components! 🌄 Built the entire environment using Atlas workflows. I've been wanting to see what first-person vehicles would feel like in UEFN. The feature is still in early access, but it's awesome that you can now hook up player cameras directly through...

63,656 views • 3 months ago •via X (Twitter)

11 Comments

SAndman's profile picture
SAndman3 months ago

@Atlas3DAI wow this looks so sick hahah! @RichImpulse youd love this

Jerome | InsaneUnreal's profile picture
Jerome | InsaneUnreal3 months ago

@Atlas3DAI @RichImpulse Ey thanks! Yeah!

JoshStrong's profile picture
JoshStrong3 months ago

@Atlas3DAI Visualz 🔥🔥🔥

Alberchou Games's profile picture
Alberchou Games3 months ago

@Atlas3DAI Insane 😵😵

ye's profile picture
ye3 months ago

@Atlas3DAI This is cool

Ian's profile picture
Ian3 months ago

@Atlas3DAI atlas looks really slick, great work. do you have a more in depth write up of your process posted anywhere?

Jerome | InsaneUnreal's profile picture
Jerome | InsaneUnreal3 months ago

@Atlas3DAI Not yet! Any part particular for an indepth writeup ?

Ian's profile picture
Ian3 months ago

Curious about things such as: general atlas/asset hub use, best import/export settings (tool>blender>engine), art style consistency (especially between apps), modular setups for characters/vehicles, animation/rigging tools. Mostly curious about maintaining visual consistency between apps, how you handle iterations (especially between apps), and general tool pipeline.

ben james's profile picture
ben james3 months ago

@Atlas3DAI Absolutely incredible! 🏍️

Jerome | InsaneUnreal's profile picture
Jerome | InsaneUnreal3 months ago

@Atlas3DAI

Thiago.Unreal's profile picture
Thiago.Unreal3 months ago

@Atlas3DAI how does this compare to assethub?

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