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float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.4-vec2(.2,-.8),1);for(q.zy--;i++<70.;){o.rgb+=hsv(.59,R,min(e*s-.15,1.)/40.);s=4.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)*s-t*.3);for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p*s),sin(p.xyx*s+t*.9)))/s*.5;}#つぶやきGLSL
29 Yorum

Even with anyone, even alone, I feel solitude while sensing the connection of being.

This geometry code:

Great stuff

That’s dope.

nice.

⚡️⚡️

Geometry

@grok how does one make this type of thing, whatever it is?

nice

Cool, appears inverted

It’s all entangled light.

wow my personal fav so far. exceptionalism and inspiring work, ser

why bro live on X and not down the road 🥲

💙💎🩵

a solitude and yet enriching full-energy work (mother sponge). In case you might be interested in.

Wow!!!

👌

whoa v pretty

mesmerizing

Amazing, Yohei! How do you come up with these? It would be awesome if you could share some learning resources.

Kyrchsscbhjvxsf:+&njd($,ghZhfz,vfa*ch57;$#+&$:

I was gonna say the same thing.

grok made a strudel for it setcps(0.55) stack( // soft evolving bass n("<0 0 3 0 2 0 5 0>*2") .scale("d:minor") .s("sawtooth") .lpf(sine.range(200, 800).slow(12)) .lpq(8) .gain(0.35) .decay(0.4) .room(0.4), // drifting melodic voice n("<0 2 4 7 9 7 4 2 0 4 7 11>*3") .scale("d:minor") .s("square") .lpf(sine.range(600, 2400).slow(7)) .gain(0.22) .delay(0.3) .room(0.6) .sometimes(add(12)) .rarely(ply(2)), // sparse, floating high notes n("0 4 7 11") .scale("d:minor") .s("triangle") .slow(2) .gain(0.18) .room(0.8) .delay(0.5) .mask("<0 0 1 0>/4"), // gentle rhythmic texture s("hh*8, ~ ~ [sd cp] ~") .gain(0.15) .room(0.3) .lpf(4000) .sometimes(fast(2)) ) .slow(1.5)

formula for symmetrical mirrored quadrant mandelbrot set?

Finally on the the right side of x

grok & me playing with it float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.4-vec2(.1,-.9),1);for(q.zy--;i++<66.;){o.rgb+=hsv(.99,R,min(e*s-.18,1.)/33.)*(.55+.45*sin(t*6.));s=4.;p=q+=d*e*R*.5;p=vec3(log(R=length(p*1.9)),exp2(-p.z/R),atan(p.y,p.x)*s-t*.4);for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p*s),sin(p.xyx*s+t*.8)))/s*.4;}

Okay, I understand the animation. As for the symbols, they are like artificially created industry barriers

A storm cloud that accidentally learned how to bloom.

A universe rendered in a handful of equations—where logarithms bend space, trigonometry sculpts the unseen, and color emerges from mathematical chaos. Perhaps the boundary between code and creation was always an illusion; give mathematics enough dimensions, and it begins to dream in light...

