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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
258,545 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

The Water Museumvor 1 Jahr
Cut them in half

Rainmakervor 2 Jahren
Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Diogenes of Cyberboreavor 1 Jahr
does this simulation support VR?

Zoldenvor 1 Jahr
What's the point, there's no haptic gloves yet, that would let us touch those.

David Shapiro ⏩vor 1 Jahr
Anime physics lol

Zoldenvor 1 Jahr
Yeah, the physics aren't extremely boobies-alike/ Probably an artist could modify the physics properties until the simulation imitates real boobies more realistically.

огурец мозгаvor 1 Jahr
Хе-хе сиська

Ilia Prokhorov (DemensDeum)vor 1 Jahr
art

Carlos Pinheirovor 1 Jahr
I think the nipples should get hard, too, with all of this interaction 😁

EDGvor 1 Jahr
Joder, buenas tetas.

