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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.

258,545 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von The Water Museum
The Water Museumvor 1 Jahr

Cut them in half

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von Diogenes of Cyberborea
Diogenes of Cyberboreavor 1 Jahr

does this simulation support VR?

Profilbild von Zolden
Zoldenvor 1 Jahr

What's the point, there's no haptic gloves yet, that would let us touch those.

Profilbild von David Shapiro ⏩
David Shapiro ⏩vor 1 Jahr

Anime physics lol

Profilbild von Zolden
Zoldenvor 1 Jahr

Yeah, the physics aren't extremely boobies-alike/ Probably an artist could modify the physics properties until the simulation imitates real boobies more realistically.

Profilbild von огурец мозга
огурец мозгаvor 1 Jahr

Хе-хе сиська

Profilbild von Ilia Prokhorov (DemensDeum)
Ilia Prokhorov (DemensDeum)vor 1 Jahr

art

Profilbild von Carlos Pinheiro
Carlos Pinheirovor 1 Jahr

I think the nipples should get hard, too, with all of this interaction 😁

Profilbild von EDG
EDGvor 1 Jahr

Joder, buenas tetas.

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MrNeRF

12,323 Aufrufe • vor 1 Jahr