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godot 4.8 exposed mesh buffers to compute shader writes

39,163 просмотров • 13 дней назад •via X (Twitter)

Комментарии: 12

Фото профиля 1Broom
1Broom13 дней назад

Deforming meshes on the GPU without the CPU round trip is huge. Terrain that actually reacts to an excavator bucket just got a lot more doable.

Фото профиля ReavenEntropy 🖤 fae- leannán sídhe
ReavenEntropy 🖤 fae- leannán sídhe13 дней назад

I'm not smart enough to understand what any of that means by any measurement. But I love your posts and I spent wayyy too long staring at the weird not-orb Thank you for the brain resetting distraction. I hope you have a nice day.

Фото профиля Paweł Łyczkowski
Paweł Łyczkowski13 дней назад

I know some of these words

Фото профиля Schrot
Schrot13 дней назад

i know some of those words

Фото профиля Juan Manuel Costello 🇦🇷
Juan Manuel Costello 🇦🇷13 дней назад

Witch PR is it?

Фото профиля Buttface
Buttface13 дней назад

Are we able to read it back to the CPU to use it with physics?

Фото профиля Kelyn Crandall
Kelyn Crandall12 дней назад

Insanely cool, but, what's the use case? Can mesh buffers be used as colliders?

Фото профиля Sam Francisco
Sam Francisco12 дней назад

If I understand this correctly, the shader is writing to the same buffer it's reading from?

Фото профиля khlor 🟦
khlor 🟦13 дней назад

it couldnt before? wack

Фото профиля Ali
Ali12 дней назад

godot is dead

Фото профиля APEXnow
APEXnow13 дней назад

Is it fast?

Фото профиля Adam Barnett
Adam Barnett13 дней назад

Awesome.

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