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godot 4.8 exposed mesh buffers to compute shader writes

39,163 Aufrufe • vor 13 Tagen •via X (Twitter)

12 Kommentare

Profilbild von 1Broom
1Broomvor 13 Tagen

Deforming meshes on the GPU without the CPU round trip is huge. Terrain that actually reacts to an excavator bucket just got a lot more doable.

Profilbild von ReavenEntropy 🖤 fae- leannán sídhe
ReavenEntropy 🖤 fae- leannán sídhevor 13 Tagen

I'm not smart enough to understand what any of that means by any measurement. But I love your posts and I spent wayyy too long staring at the weird not-orb Thank you for the brain resetting distraction. I hope you have a nice day.

Profilbild von Paweł Łyczkowski
Paweł Łyczkowskivor 13 Tagen

I know some of these words

Profilbild von Schrot
Schrotvor 13 Tagen

i know some of those words

Profilbild von Juan Manuel Costello 🇦🇷
Juan Manuel Costello 🇦🇷vor 13 Tagen

Witch PR is it?

Profilbild von Buttface
Buttfacevor 13 Tagen

Are we able to read it back to the CPU to use it with physics?

Profilbild von Kelyn Crandall
Kelyn Crandallvor 12 Tagen

Insanely cool, but, what's the use case? Can mesh buffers be used as colliders?

Profilbild von Sam Francisco
Sam Franciscovor 13 Tagen

If I understand this correctly, the shader is writing to the same buffer it's reading from?

Profilbild von khlor 🟦
khlor 🟦vor 13 Tagen

it couldnt before? wack

Profilbild von Ali
Alivor 13 Tagen

godot is dead

Profilbild von APEXnow
APEXnowvor 13 Tagen

Is it fast?

Profilbild von Adam Barnett
Adam Barnettvor 13 Tagen

Awesome.

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