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godot 4.8 exposed mesh buffers to compute shader writes
39,163 Aufrufe • vor 13 Tagen •via X (Twitter)
12 Kommentare

Deforming meshes on the GPU without the CPU round trip is huge. Terrain that actually reacts to an excavator bucket just got a lot more doable.

I'm not smart enough to understand what any of that means by any measurement. But I love your posts and I spent wayyy too long staring at the weird not-orb Thank you for the brain resetting distraction. I hope you have a nice day.

I know some of these words

i know some of those words

Witch PR is it?

Are we able to read it back to the CPU to use it with physics?

Insanely cool, but, what's the use case? Can mesh buffers be used as colliders?

If I understand this correctly, the shader is writing to the same buffer it's reading from?

it couldnt before? wack

godot is dead

Is it fast?

Awesome.
