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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.
40,953 görüntüleme • 2 yıl önce •via X (Twitter)
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Thanks mate!!! Super cool.

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

Amazing 🤩

....just mind blowing!

This is 👍👍👍👍👍

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

Wowzers
