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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.

40,953 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

JB// 🧲 profil fotoğrafı
JB// 🧲2 yıl önce

Thanks mate!!! Super cool.

Tomislav Cecka profil fotoğrafı
Tomislav Cecka2 yıl önce

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Jesse Pitela profil fotoğrafı
Jesse Pitela2 yıl önce

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

Raashid aka KeyFrame profil fotoğrafı
Raashid aka KeyFrame2 yıl önce

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

RAMEZ TABSHI profil fotoğrafı
RAMEZ TABSHI2 yıl önce

Amazing 🤩

PICORN.com profil fotoğrafı
PICORN.com2 yıl önce

....just mind blowing!

EbiEbiEbi⚪️⚪️🔴 profil fotoğrafı
EbiEbiEbi⚪️⚪️🔴2 yıl önce

This is 👍👍👍👍👍

Brandon D. Porter profil fotoğrafı
Brandon D. Porter2 yıl önce

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

paddysbooks profil fotoğrafı
paddysbooks2 yıl önce

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

EBOY profil fotoğrafı
EBOY2 yıl önce

Wowzers

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