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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.

40,953 views • 3 years ago •via X (Twitter)

10 Comments

JB// 🧲's profile picture
JB// 🧲3 years ago

Thanks mate!!! Super cool.

Tomislav Cecka's profile picture
Tomislav Cecka3 years ago

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Jesse Pitela's profile picture
Jesse Pitela3 years ago

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

Raashid aka KeyFrame's profile picture
Raashid aka KeyFrame3 years ago

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

RAMEZ TABSHI's profile picture
RAMEZ TABSHI3 years ago

Amazing 🤩

PICORN.com's profile picture
PICORN.com3 years ago

....just mind blowing!

EbiEbiEbi⚪️⚪️🔴's profile picture
EbiEbiEbi⚪️⚪️🔴3 years ago

This is 👍👍👍👍👍

Brandon D. Porter's profile picture
Brandon D. Porter3 years ago

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

paddysbooks's profile picture
paddysbooks3 years ago

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

EBOY's profile picture
EBOY3 years ago

Wowzers

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