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Hardly anything more fun than moving the camera around finding cool angles while the car keeps drifting. Real-time volumetric simulation made with Niagara Fluids in Unreal Engine 5.3
23,128 views • 3 years ago •via X (Twitter)
10 Comments

Jesse Pitela3 years ago
For anyone interested in learning Niagara Fluids, I have a Free course (12 tutorials) you can check out here:

o Verde3 years ago
This is my dreams Jesse, I always dreamt of achieving this in a indie racing game

Alex Leiva3 years ago
Looks great and the performance also looks decent

Over Jump Rally3 years ago
Interesting... 😏

o Verde3 years ago
How heavy on the machine is this?

Nathan3 years ago
@HugoMonteur Tu sais ce qu'il te reste à faire

yassinerahal3 years ago
I hard such a hard time doing this on UE 5.2 maybe I should move to 5.3

Pixel Eye Pictures (P.E.P) 🇨🇦3 years ago
Patreon! Please :D

(deactivated)3 years ago
My lord

A Goofy Lad3 years ago
It’s real-time, so are you telling me that video game smoke could be getting wayy better soon?
