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Hardly anything more fun than moving the camera around finding cool angles while the car keeps drifting. Real-time volumetric simulation made with Niagara Fluids in Unreal Engine 5.3

23,128 views • 3 years ago •via X (Twitter)

10 Comments

Jesse Pitela's profile picture
Jesse Pitela3 years ago

For anyone interested in learning Niagara Fluids, I have a Free course (12 tutorials) you can check out here:

o Verde's profile picture
o Verde3 years ago

This is my dreams Jesse, I always dreamt of achieving this in a indie racing game

Alex Leiva's profile picture
Alex Leiva3 years ago

Looks great and the performance also looks decent

Over Jump Rally's profile picture
Over Jump Rally3 years ago

Interesting... 😏

o Verde's profile picture
o Verde3 years ago

How heavy on the machine is this?

Nathan's profile picture
Nathan3 years ago

@HugoMonteur Tu sais ce qu'il te reste à faire

yassinerahal's profile picture
yassinerahal3 years ago

I hard such a hard time doing this on UE 5.2 maybe I should move to 5.3

Pixel Eye Pictures (P.E.P) 🇨🇦's profile picture
Pixel Eye Pictures (P.E.P) 🇨🇦3 years ago

Patreon! Please :D

(deactivated)'s profile picture
(deactivated)3 years ago

My lord

A Goofy Lad's profile picture
A Goofy Lad3 years ago

It’s real-time, so are you telling me that video game smoke could be getting wayy better soon?

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