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Real-time burnout simulation in Unreal Engine 5.3 made with Niagara Fluids. This tutorial was requested by a student so I'm adding it in. 5 days to go.

63,754 次观看 • 2 年前 •via X (Twitter)

11 条评论

Render Realm store 的头像
Render Realm store2 年前

its like real life fluids movement what an awesome add to the scene

Supreme 的头像
Supreme2 年前

oh i like this a lot!!! now add drifting round a course and some audio reactive effects... let's go @badradionz

Jesse Pitela 的头像
Jesse Pitela2 年前

@badradionz Already made a drifting one, a few posts down 😉

time 的头像
time2 年前

how is performance ?

yassinerahal 的头像
yassinerahal2 年前

Your student knows what’s good !!!

Evan Lerman 的头像
Evan Lerman2 年前

That is insanely cool.

Jan Vlietinck 的头像
Jan Vlietinck2 年前

Looks kind of weird/unrealistic, the smoke is spinning around the wheel like a fast spinning wind mill.

Salman Ali Virk 的头像
Salman Ali Virk2 年前

I thought Niagara Fluids were still in experimental phase 'cause these look amazing! Have you tried creating Waterfall FX with whitefoam?

Jesse Pitela 的头像
Jesse Pitela2 年前

thanks! yes, I'll post it soon

SGM 的头像
SGM2 年前

Awesome I am waiting for the day unreal engine can work in the browser

Jesse Pitela 的头像
Jesse Pitela2 年前

it already can. Check out 80 Level cloud experiences

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