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#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video:

18,039 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von William Faucher
William Fauchervor 3 Jahren

Hooooooly shit. NICE.

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Profilbild von tempeh7
tempeh7vor 3 Jahren

Wtffff

Profilbild von Jules Calella
Jules Calellavor 3 Jahren

If this can be done in real time, I can’t see how multi hour or day renders from 3D modeling programs are going to compete in the movie making environment.

Profilbild von Shaun Ansari
Shaun Ansarivor 3 Jahren

is this sim from houdini or did you set this up in Niagara, been playing around with VDB but this seems awesome

Profilbild von Devon Penney
Devon Penneyvor 3 Jahren

This sim is done in UE with Niagara Fluids.

Profilbild von sᴛᴜ
sᴛᴜvor 3 Jahren

@HighlySpammable

Profilbild von Logan Pinney
Logan Pinneyvor 3 Jahren

From a Pinney to a Penney, LOVE THIS! 😎🍻🤣

Profilbild von Mech Dawn
Mech Dawnvor 3 Jahren

@MothDoctor Can I finally have real 3D explosions that dont look fake and flat if you only rotate the camera a bit? Yes?

Profilbild von Devon Penney
Devon Penneyvor 3 Jahren

@MothDoctor Niagara Fluids can simulate full 3D explosions that can look realistic. They can be computationally expensive, but sometimes doable in game.

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