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#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video:

18,039 views • 3 years ago •via X (Twitter)

10 Comments

William Faucher's profile picture
William Faucher3 years ago

Hooooooly shit. NICE.

Rainmaker's profile picture
Rainmaker2 years ago

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

tempeh7's profile picture
tempeh73 years ago

Wtffff

Jules Calella's profile picture
Jules Calella3 years ago

If this can be done in real time, I can’t see how multi hour or day renders from 3D modeling programs are going to compete in the movie making environment.

Shaun Ansari's profile picture
Shaun Ansari3 years ago

is this sim from houdini or did you set this up in Niagara, been playing around with VDB but this seems awesome

Devon Penney's profile picture
Devon Penney3 years ago

This sim is done in UE with Niagara Fluids.

sᴛᴜ's profile picture
sᴛᴜ3 years ago

@HighlySpammable

Logan Pinney's profile picture
Logan Pinney3 years ago

From a Pinney to a Penney, LOVE THIS! 😎🍻🤣

Mech Dawn's profile picture
Mech Dawn3 years ago

@MothDoctor Can I finally have real 3D explosions that dont look fake and flat if you only rotate the camera a bit? Yes?

Devon Penney's profile picture
Devon Penney3 years ago

@MothDoctor Niagara Fluids can simulate full 3D explosions that can look realistic. They can be computationally expensive, but sometimes doable in game.

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