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#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video:

18,039 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля William Faucher
William Faucher3 лет назад

Hooooooly shit. NICE.

Фото профиля Rainmaker
Rainmaker2 лет назад

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Фото профиля tempeh7
tempeh73 лет назад

Wtffff

Фото профиля Jules Calella
Jules Calella3 лет назад

If this can be done in real time, I can’t see how multi hour or day renders from 3D modeling programs are going to compete in the movie making environment.

Фото профиля Shaun Ansari
Shaun Ansari3 лет назад

is this sim from houdini or did you set this up in Niagara, been playing around with VDB but this seems awesome

Фото профиля Devon Penney
Devon Penney3 лет назад

This sim is done in UE with Niagara Fluids.

Фото профиля sᴛᴜ
sᴛᴜ3 лет назад

@HighlySpammable

Фото профиля Logan Pinney
Logan Pinney3 лет назад

From a Pinney to a Penney, LOVE THIS! 😎🍻🤣

Фото профиля Mech Dawn
Mech Dawn3 лет назад

@MothDoctor Can I finally have real 3D explosions that dont look fake and flat if you only rotate the camera a bit? Yes?

Фото профиля Devon Penney
Devon Penney3 лет назад

@MothDoctor Niagara Fluids can simulate full 3D explosions that can look realistic. They can be computationally expensive, but sometimes doable in game.

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