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#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video:

18,039 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

William Faucher profil fotoğrafı
William Faucher3 yıl önce

Hooooooly shit. NICE.

Rainmaker profil fotoğrafı
Rainmaker2 yıl önce

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

tempeh7 profil fotoğrafı
tempeh73 yıl önce

Wtffff

Jules Calella profil fotoğrafı
Jules Calella3 yıl önce

If this can be done in real time, I can’t see how multi hour or day renders from 3D modeling programs are going to compete in the movie making environment.

Shaun Ansari profil fotoğrafı
Shaun Ansari3 yıl önce

is this sim from houdini or did you set this up in Niagara, been playing around with VDB but this seems awesome

Devon Penney profil fotoğrafı
Devon Penney3 yıl önce

This sim is done in UE with Niagara Fluids.

sᴛᴜ profil fotoğrafı
sᴛᴜ3 yıl önce

@HighlySpammable

Logan Pinney profil fotoğrafı
Logan Pinney3 yıl önce

From a Pinney to a Penney, LOVE THIS! 😎🍻🤣

Mech Dawn profil fotoğrafı
Mech Dawn3 yıl önce

@MothDoctor Can I finally have real 3D explosions that dont look fake and flat if you only rotate the camera a bit? Yes?

Devon Penney profil fotoğrafı
Devon Penney3 yıl önce

@MothDoctor Niagara Fluids can simulate full 3D explosions that can look realistic. They can be computationally expensive, but sometimes doable in game.

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