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#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video:

18,039 次观看 • 3 年前 •via X (Twitter)

10 条评论

William Faucher 的头像
William Faucher3 年前

Hooooooly shit. NICE.

Rainmaker 的头像
Rainmaker2 年前

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

tempeh7 的头像
tempeh73 年前

Wtffff

Jules Calella 的头像
Jules Calella3 年前

If this can be done in real time, I can’t see how multi hour or day renders from 3D modeling programs are going to compete in the movie making environment.

Shaun Ansari 的头像
Shaun Ansari3 年前

is this sim from houdini or did you set this up in Niagara, been playing around with VDB but this seems awesome

Devon Penney 的头像
Devon Penney3 年前

This sim is done in UE with Niagara Fluids.

sᴛᴜ 的头像
sᴛᴜ3 年前

@HighlySpammable

Logan Pinney 的头像
Logan Pinney3 年前

From a Pinney to a Penney, LOVE THIS! 😎🍻🤣

Mech Dawn 的头像
Mech Dawn3 年前

@MothDoctor Can I finally have real 3D explosions that dont look fake and flat if you only rotate the camera a bit? Yes?

Devon Penney 的头像
Devon Penney3 年前

@MothDoctor Niagara Fluids can simulate full 3D explosions that can look realistic. They can be computationally expensive, but sometimes doable in game.

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