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Volumetric stylised trees using raymarching, Blender 5.0, repeat node, Eevee. 40k Trees. #blender #b3d #shader #nodes #eevee

117,380 просмотров • 1 год назад •via X (Twitter)

Комментарии: 31

Фото профиля Nilpotent | Geodyssey On Steam
Nilpotent | Geodyssey On Steam1 год назад

You should do a full tutorial on this

Фото профиля Rombout versluijs
Rombout versluijs1 год назад

Thats crazy! So is this soft of a "cheap" method to render fur kinda thing as well?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

I think you mean shell texturing, where objects have multiple layers with different displacement values and with different alpha values. This one is similar to how clouds are rendered in games.

Фото профиля Krysidian
Krysidian1 год назад

Insane! How long does Eevee/Cycles take to compile a shader like that? I know Native Repeat zones made it in last second but still, wow!

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

As this is a dynamic loop, compilation time is very fast for Eevee. And instant for Cycles

Фото профиля Krysidian
Krysidian1 год назад

That's incredible. Looks like an entire paradigm shift for shader nodes has opened up with this

Фото профиля Red5
Red51 год назад

you’re a wizard

Фото профиля Zaid Al Kazemi
Zaid Al Kazemi1 год назад

@besinpublic

Фото профиля Muhammed Milan
Muhammed Milan1 год назад

how heavy is this on the pc?

Фото профиля Henry Ventura
Henry Ventura1 год назад

Holy f

Фото профиля Paulo Falcão
Paulo Falcão1 год назад

Really cool!

Фото профиля Antonio
Antonio1 год назад

That is very cool! Wondering if that could be used for clouds🤔

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

This technique is mainly used for clouds in videogames

Фото профиля AnimeArt
AnimeArt1 год назад

Insane

Фото профиля August Renders™
August Renders™1 год назад

Looks nice! The colors are beautiful!

Фото профиля Daniel Skaale
Daniel Skaale1 год назад

Wow! Nice good job

Фото профиля Sam Francisco
Sam Francisco1 год назад

Why use raymarching for this I'm curious. The frame drops tell me this can't be better than regular mesh rendering. I guess it's so you can have very simple meshes and define complex shapes on top of them with fragment shaders? But could you still do this with regular rendering?

Фото профиля Zero Point
Zero Point1 год назад

Can u show some tutorials for the things you post? For example the black hole

Фото профиля truth.phd
truth.phd1 год назад

Raymarching loves blue noise, so jitter the step offset per pixel and accumulate across frames, and your 40k tree volumes read cleaner

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

I'm using white noise for the jittering effect here. The slight noise you see is because I accidentally set the ray step size too high.

Фото профиля Meta__Architect
Meta__Architect1 год назад

Fantastic work, can you share your node proccess?

Фото профиля TyroneCa$hMuny 💎
TyroneCa$hMuny 💎1 год назад

Looks so fluffy 🤩

Фото профиля Odes Radcliffe
Odes Radcliffe1 год назад

Is Blender 5.0 now capable of premium quality fast volumetric cloud rendering over the entire sky with interesting cloud forms without paying money?

Фото профиля Neal
Neal1 год назад

great concept. I think you are a step or two away from integrating gaussian splatting into the volumetric. realistic trees with your scatter procedure would look incredible

Фото профиля Saurabh Gayali
Saurabh Gayali1 год назад

I wish simple nature scenes like this should not have been this load of node worthy.

Фото профиля irj | b3D
irj | b3D1 год назад

lorax approved

Фото профиля andwhynut
andwhynut1 год назад

thanks for sharing! very fluid

Фото профиля Evergarden Games 🌹
Evergarden Games 🌹1 год назад

They seem a bit furry though haha

Фото профиля Imphenzia / Stefan
Imphenzia / Stefan1 год назад

Lorax fluff-level unlocked =)

Фото профиля Japhet Mark Gahob
Japhet Mark Gahob1 год назад

Hi, I'm no technical artist and does not even touch geo nodes in blender. Can this be used to scatter trees,grass etc. ? This would be a game changer if we can have this performance for 100k or more grass particles.

Фото профиля Rei
Rei1 год назад

Love the look 🤩

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