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NVIDIA has released RTX Remix version 1.4.2, introducing Advanced Particle VFX for game modders. This lets users replace outdated particle systems like smoke, fire, sparks, and explosions with fully path-traced and physically simulated effects that interact realistically with shadows, reflections, and collisions in the game environment.

49,460 次观看 • 3 个月前 •via X (Twitter)

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Death Stranding 2 is a staggering technical achievement. It showcases how tech can bolster gameplay to not only offer arguably the best looking game ever, but one of the most dynamic, immersive and atmospheric. There's legitimately nothing else like it. Watch the video montage to see examples of how, or read below for more detailed descriptions on ways it marries tech utilisation in gameplay for added dynamism and atmosphere. BT's When paranormal BT's arrive, not only will everything turn a horror like red, but the sky will rain thick black tar, and if the BT's get close, the entire ground around you will turn into thick rivers of black tar. Rainstorm During a rainstorm not only will the entire aesthetic and mood of the environment change, with thick billowing fog clouds and murky gloom, but new streams, floods and raging river rapids often build or form around you. Sandstorm When there's a desert sandstorm, everything around you will be engulfed in a city sized violent sandy mass, throwing you around, masking all visibility and covering you head to foot in thick sand. Forest fires Forest fires will realistically set ablaze everything it encroaches, not just dangerous, but changing the entire hue and lighting of the environment, with an intoxicating glow to all. Vistas Vistas have insane draw distances with ultra realistic clouds and rich volumetric atmospheric effects. Atop the clouds You can climb atop the peaks of giant mountains, to find yourself high above all the pillowy volumetric clouds below. Particle bonanza There's certain creative areas which have breathtaking design, with sparks and fireworks filling the screen with dazzling reflections and thousands of particle effects everywhere you look. Avalanches When you're in the breathtaking snowy mountains, you can trigger avalanches which realistically consume everything as they hurtle down in a massive tidal wave of billowing snow clouds. And more The game is a true technogical marvel, executing certain things in a way or to a level of fidelity not seen before as part of gameplay, and the results are mesmerisingly atmospheric, intense and beautiful. Clips taken from myself and NikTek, Digital Foundry, #PlayStation and PainKillerQ8. All gameplay captured on #PS5Pro. #DeathStranding2 #PS5

NIB

39,840 次观看 • 1 年前

Created with seedance 2.0 Prompt:Cinematic high-octane action sequence: A futuristic protagonist in sleek black tactical gear performs intense urban parkour across a modern city at dusk — leaping between rooftops, sliding down rails, wall-running, and jumping across gaps with fluid, athletic motion. Suddenly, during a daring run across a massive suspension bridge, the bridge begins exploding dramatically behind him/her — massive fireballs, flying debris, structural collapse, sparks and smoke filling the air. In the chaos, the character triggers a high-tech biometric mecha transformation. Biometric armor deploys in real-time: metallic plates, glowing energy lines, and heavy mechanical segments rapidly snap, unfold, and lock onto the body mid-sprint and mid-jump. The suit assembles seamlessly from limbs to torso to helmet with satisfying mechanical sounds and glowing effects. The transformation enhances power — the character leaps even farther, lands with superhuman impact, and continues the high-speed escape as the bridge fully collapses. Dynamic camera work: fast tracking shots following the runner from behind and side angles, dramatic low-angle hero shots during transformation, orbiting camera during jumps, quick cuts on explosions. Intense slow-motion on key moments (armor snapping into place, massive leaps, debris impacts). Style: Hyper-realistic, Hollywood blockbuster action (like Transformers meets Mirror's Edge or John Wick), cinematic lighting with golden hour/dusk tones turning to fiery oranges and dramatic shadows, volumetric smoke, particle effects, high detail on metal textures, reflections, and fabric-to-armor transition. Perfect physics, momentum, and temporal consistency. 8-12 seconds, high motion coherence.

Ali

10,668 次观看 • 1 个月前