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vec3 f=vec3(.6,.2,2),p;for(float i,j,e,g,S,u;i++<50.;o+=exp(-e*e*1e13/S+sin(vec4(3,4,5,0)*exp(++p.z)-log(S)))/1e2){p=(FC.rgb/r.y-1.)*g;mat2 M=rotate2D(t/8.);p.yz*=M*M;p--;p.yx*=M;S=5.;for(j=s;j++<20.;p/=u)S/=u=dot(p=2.*clamp(p,-f,f)-p,p)*(.6+g*.2);g-=e=5e-4+p.z/S;} #つぶやきGLSL
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