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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.

40,953 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von JB// 🧲
JB// 🧲vor 2 Jahren

Thanks mate!!! Super cool.

Profilbild von Tomislav Cecka
Tomislav Ceckavor 2 Jahren

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Profilbild von Jesse Pitela
Jesse Pitelavor 2 Jahren

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

Profilbild von Raashid aka KeyFrame
Raashid aka KeyFramevor 2 Jahren

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

Profilbild von RAMEZ TABSHI
RAMEZ TABSHIvor 2 Jahren

Amazing 🤩

Profilbild von PICORN.com
PICORN.comvor 2 Jahren

....just mind blowing!

Profilbild von EbiEbiEbi⚪️⚪️🔴
EbiEbiEbi⚪️⚪️🔴vor 2 Jahren

This is 👍👍👍👍👍

Profilbild von Brandon D. Porter
Brandon D. Portervor 2 Jahren

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

Profilbild von paddysbooks
paddysbooksvor 2 Jahren

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

Profilbild von EBOY
EBOYvor 2 Jahren

Wowzers

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