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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.

40,953 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля JB// 🧲
JB// 🧲2 лет назад

Thanks mate!!! Super cool.

Фото профиля Tomislav Cecka
Tomislav Cecka2 лет назад

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Фото профиля Jesse Pitela
Jesse Pitela2 лет назад

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

Фото профиля Raashid aka KeyFrame
Raashid aka KeyFrame2 лет назад

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

Фото профиля RAMEZ TABSHI
RAMEZ TABSHI2 лет назад

Amazing 🤩

Фото профиля PICORN.com
PICORN.com2 лет назад

....just mind blowing!

Фото профиля EbiEbiEbi⚪️⚪️🔴
EbiEbiEbi⚪️⚪️🔴2 лет назад

This is 👍👍👍👍👍

Фото профиля Brandon D. Porter
Brandon D. Porter2 лет назад

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

Фото профиля paddysbooks
paddysbooks2 лет назад

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

Фото профиля EBOY
EBOY2 лет назад

Wowzers

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