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Niagara Fluids engine on fire real-time simulation in Unreal Engine 5.3 If you'd like to learn this, the setup is very similar to the "character on fire" tutorial I just posted recently on the RedefineFX channel.

40,953 次观看 • 3 年前 •via X (Twitter)

10 条评论

JB// 🧲 的头像
JB// 🧲3 年前

Thanks mate!!! Super cool.

Tomislav Cecka 的头像
Tomislav Cecka3 年前

Hah! Checking your post and sending them to my friends and colleagues! This is exactly what our game need haha! How taxing it is for performance?

Jesse Pitela 的头像
Jesse Pitela2 年前

Thanks! I'm not optimizing these sims in any way. The resolution can be lowered until it's light enough for your game.

Raashid aka KeyFrame 的头像
Raashid aka KeyFrame2 年前

This is amazing! Sigh...I dream of the day I can make a game with (proper) interactive clouds. ☁️☁️You're taking me one step closer. 🙏🏾

RAMEZ TABSHI 的头像
RAMEZ TABSHI2 年前

Amazing 🤩

PICORN.com 的头像
PICORN.com2 年前

....just mind blowing!

EbiEbiEbi⚪️⚪️🔴 的头像
EbiEbiEbi⚪️⚪️🔴2 年前

This is 👍👍👍👍👍

Brandon D. Porter 的头像
Brandon D. Porter2 年前

This is amazing. Im loving your courses so far, thanks for really diving into this stuff. Does the source have to be a skeletal mesh? I’m trying to do an engine fire like this but it’s a static mesh.

paddysbooks 的头像
paddysbooks2 年前

Would there be a good way to get the smoke spiralling to flow with the air from the spinning propeller?

EBOY 的头像
EBOY2 年前

Wowzers

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