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Oleg Frolov

@Volorf7,066 subscribers

Design and Engineering. Experiment with #spatialcomputing. Build creative tools.

Shorts

Made a plugin that allows you to apply popular generative art techniques directly to your designs in @Figma with just a few clicks. #generativeart #figmaplugin #algorithmicdesign #procedural #processing #vectorfields #generista

Made a plugin that allows you to apply popular generative art techniques directly to your designs in @Figma with just a few clicks. #generativeart #figmaplugin #algorithmicdesign #procedural #processing #vectorfields #generista

110,236 Aufrufe

Made a quick haptic feedback prototype for hand-tracking interactions with a voxel. Felt fun and engaging. It's another level of immersiveness (unfortunately, the video is not able to convey this). Visual design alone can make an interactive experience great, but if you want to make it exceptional, DIFFERENT, this is where haptic design plays the key role. The device on my wrist is from the Hapticlabs.io Prototyping Kit (the thing on my index fingertip is called Linear Resonant Actuator). It's a beautiful, simple-to-use tool. Found a good case for it in my experiments :) To get hand-tracking data, I used the Leap Motion controller (Computer Vision Camera), which is excellent for quick prototypes like this. I saw people experimenting with gloves to build a solid haptic feedback system for XR. It's great for advanced immersive experiences (video games/simulators/interactive entertainment). But for many day-to-day use cases (productivity/OS/media entertainment), having just a "simple" thimble that provides the haptic feedback for the "touching" fingertip will already significantly improve the UX. Hope we will have something like this from our major XR vendors in the near future.

Made a quick haptic feedback prototype for hand-tracking interactions with a voxel. Felt fun and engaging. It's another level of immersiveness (unfortunately, the video is not able to convey this). Visual design alone can make an interactive experience great, but if you want to make it exceptional, DIFFERENT, this is where haptic design plays the key role. The device on my wrist is from the Hapticlabs.io Prototyping Kit (the thing on my index fingertip is called Linear Resonant Actuator). It's a beautiful, simple-to-use tool. Found a good case for it in my experiments :) To get hand-tracking data, I used the Leap Motion controller (Computer Vision Camera), which is excellent for quick prototypes like this. I saw people experimenting with gloves to build a solid haptic feedback system for XR. It's great for advanced immersive experiences (video games/simulators/interactive entertainment). But for many day-to-day use cases (productivity/OS/media entertainment), having just a "simple" thimble that provides the haptic feedback for the "touching" fingertip will already significantly improve the UX. Hope we will have something like this from our major XR vendors in the near future.

35,579 Aufrufe

I'm trying to figure out where to place a joystick's digital tween when you hold a real one. The current approach is to recreate a plane based on the positions of your intermediate and proximal joints.

I'm trying to figure out where to place a joystick's digital tween when you hold a real one. The current approach is to recreate a plane based on the positions of your intermediate and proximal joints.

21,764 Aufrufe

Made a little experiment with mixing a 3D element in a 2D panel on VisionOS. I like how such a simple thing makes the whole UI feel 3D: it reinforces the apparent fact that 2D is a subset of 3D, and all interactions span there. Created with with SwiftUI and RealityKit.

Made a little experiment with mixing a 3D element in a 2D panel on VisionOS. I like how such a simple thing makes the whole UI feel 3D: it reinforces the apparent fact that 2D is a subset of 3D, and all interactions span there. Created with with SwiftUI and RealityKit.

13,426 Aufrufe

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